ZOEY PIKE / GAME DEVELOPMENT
ChessNotCheckers.
Step off the board.
Take command of the battle.
A historical-armies chess game, evolving into a real-time RPG. Created by Zoey Pike. This is a look inside the story mode I’m building.
Explore the game02 / COMMAND
Your pieces.
Your fighting force.
Build an army in the middle of the action.
Raise soldiers from familiar chess pieces. Pawns, knights, bishops, rooks, and queens become allies with their own abilities and mana costs.
- SummoningChoose the piece for the moment
- ResourcesBalance mana and soldier slots
- CommandDirect your soldiers in combat
03 / REAL-TIME COMBAT
Think like a king.
Move like a player.
Strategy becomes something you can step into.
Control your king in third person, position your soldiers, and face waves of rival kings. Attacks, movement, health, and mana turn each encounter into a different tactical problem.
- PerspectiveThird-person movement
- EncountersRival kings and escalating waves
- CombatPiece-specific attacks and abilities
04 / EQUIPMENT & PROGRESSION
A different build.
A different battle.
Give each piece a role beyond its shape.
Inspect your army, equip weapons and gear, and bind elemental powers to individual piece types. The inventory brings character models, stats, and equipment choices into one place.
- EquipmentWeapons, armor, and accessories
- ElementsFire, water, earth, wind, lightning
- ProgressionXP, levels, and skill trees
05 / YOUR MOVE
See the work.
Then play it.
The project also includes classic chess for 1–4 players with historical armies, single-player, local multiplayer, live multiplayer, friend links, three- and four-player modes, and trained CPU opponents.
Story mode is still in development. Explore the current build and see where the game is going.
Play ChessNotCheckers More work by Zoey PikeGame systems, 3D interaction, interface design, animation, and ongoing development.